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1. Unified Inventory feedback thread - in Test Server Feedback [original thread]
CCP Optimal wrote: You're right that the tree is incredibly inefficient to use when it has a lot of entries. That's why I'm certain that the tree isolation feature will come in handy as it allows you to work within any branch of the tree in a s...
- by Rock Kicker - at 2012.10.18 20:45:00
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2. Unified Inventory feedback thread - in Test Server Feedback [original thread]
CCP Optimal wrote: The primary window will always show the entire tree view (all available inventory locations at a given time) but secondary windows will only show parts of it. So, for example, if you open up the Station Corp Hangar in a new...
- by Rock Kicker - at 2012.10.18 05:19:00
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3. Sticky:New dev blog: Unified Inventory Changes - in EVE Information Portal [original thread]
Me thinks they are just trying to wait us out and live with this garbage. Seriously considering taking my $100 a month and spending on something else. So much for promises to fix this mess. Good thing their programmers don't work for me. They'd b...
- by Rock Kicker - at 2012.10.16 03:26:00
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4. Sticky:EVE Online: Inferno 1.3 deployment announcement - in EVE Information Portal [original thread]
Panhead4411 wrote: I hate to say it, but nice "weekly inventory updates until it is fixed" that you don't have in there.... ^^^^^^^^^^^^ This. Guess they are trying to wait us out so we give up complaining and just live with this clickity-cl...
- by Rock Kicker - at 2012.10.16 03:21:00
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5. Sticky:EVE Online: Inferno 1.2 Feedback - in EVE Information Portal [original thread]
CCP Arrow wrote: ergherhdfgh wrote: The inventory system is still AFU ( All ****** Up) I am guessing at this point that it's not accidentally AFU but some kind of anti botting measure but I can't be sure. Anyway if the only way you can comba...
- by Rock Kicker - at 2012.08.19 04:21:00
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6. Tooltip update today! - in Ships and Modules [original thread]
Hojou wrote: CCP Soundwave wrote: Hey everyone Adding an option to disable a single type of window isn't the best solution. We already have a myriad of options regarding the HUD and adding another one isn't really ideal. You're joking r...
- by Rock Kicker - at 2012.08.13 16:44:00
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7. Sticky:EVE Online: Inferno 1.2 to be deployed on August 8 - in EVE General Discussion [original thread]
CCP Arrow wrote: So, an idea I want to throw out there: If we would add them into the Neocom again, would it be OK if the Items hangar and Ship hangar would be greyed out in the Neocom when they are not accessible? (while in space). That wa...
- by Rock Kicker - at 2012.07.31 18:51:00
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8. Sticky:EVE Online: Inferno 1.2 to be deployed on August 8 - in EVE General Discussion [original thread]
CCP Arrow wrote: Salpun wrote: CCP Arrow wrote: Callidus Dux wrote: CCP Arrow wrote: The 'Shift' Setting discussion is to get a better idea of what solves the problem for most. In this case, having a separate 'Shift' setting that o...
- by Rock Kicker - at 2012.07.30 18:59:00
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9. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
So.... Looking at inventory after patch day, what did we get.... - A cute white star/red ball icon thingie that indicates it is a secondary window - Other cute little icons - A number of small bug fixes In the words of a little old lady in a ...
- by Rock Kicker - at 2012.06.25 16:31:00
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10. Yet another inventory post that no one will read - in Test Server Feedback [original thread]
ZaBob wrote: IWolfMasterI wrote: CCP RubberBAND wrote: Depending on how many windows you needed you could open the Primary window shift click all the locations you needed and then just move the items as you would have in the old systems. ...
- by Rock Kicker - at 2012.06.23 01:00:00
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11. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
For those of us who have un-subbed over this issue, you may want to check your accounts. One of mine that would have fallen off today was 'mysteriously' reactivated and my credit card charged. Found out when EvE sent me the confirmation email.
- by Rock Kicker - at 2012.06.20 18:30:00
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12. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
Maul555 wrote: [ Double clicking is approach. if you want to open something, you need to right click it, and then shift+click on open. I remember when you could double click on something to warp to it. Imagine how pissed I was when my favorite ...
- by Rock Kicker - at 2012.06.19 19:24:00
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13. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
So I guess the big question is CCP still monitoring this thread? If so, here's a weird issue for them to figure out... 1. I'm at a POS. 2. Open my ships cargo bay, collapsed tree. 3. Shift-double-click on an equipment assembly array opens that ...
- by Rock Kicker - at 2012.06.19 17:10:00
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14. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
Hakaru Ishiwara wrote: My brothers, patch notes are out for tomorrow's inventory UI update, etc. Clearly, CCP can't be arsed to give an update to concerned and invested customers... Lead Producer guy CCP Unifex is even promoting Icarna avatar c...
- by Rock Kicker - at 2012.06.18 15:24:00
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15. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
Dream Five wrote: It appears there are some weird shenanigans going on.. first i posted a poll: http://gopollgo.com/is-inferno-unified-ui-in-eve-better-than-the-old-ui i'm looking at it right now. There's 63/8/2/22 vote coming from the UK w...
- by Rock Kicker - at 2012.06.14 15:30:00
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16. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
CCP Goliath wrote: You know what I'm really enjoying right now? The high levels of interest in our development processes. I was slightly concerned that only 3 people would read the blog I warn you though, it's going to be pretty dry! Act...
- by Rock Kicker - at 2012.06.13 21:20:00
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17. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
Kblackjack54 wrote: Interesting that CCP Goliath refers to this abomination of a UI in terms of being welcoming intuitive and new player friendly, seems they missed the fact that we were all once new players who once upon a time all found the o...
- by Rock Kicker - at 2012.06.09 16:32:00
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18. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
Rynnik wrote: Are you guys going to consider a slimmed down version of the window without needless things like the item count/price, double menu rows at the top, etc etc? I am fine with it being an 'in-space only thing' but with all the nice c...
- by Rock Kicker - at 2012.06.07 20:22:00
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19. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
CCP Goliath wrote: Smoking Blunts wrote: functionality is not the same with this new ui as with the old. 4 corp hangers at a pos. old system, right clcik 4 times all 28 hangers in 4 stacked windows. change to corp division 1, click each co...
- by Rock Kicker - at 2012.06.07 19:53:00
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20. Sticky:New dev blog: Next Unified Inventory Update - in EVE Information Portal [original thread]
CCP Goliath wrote: Par'Gellen wrote: CCP Goliath wrote: Par'Gellen wrote: CCP Goliath wrote: To open a container via overview you double click it under the old system. Now that opens it in the tree view. If you want it open in a sep...
- by Rock Kicker - at 2012.06.07 18:20:00
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